The vector-esq electronic lines look incredible, bringing every part of the game to life gloriously on high res monitors - especially running at 60fps.īut, while it is beautiful, the screen can become a sea of off-white phosphorus that sears your eyeballs, making it impossible to keep track of enemies appearing within the explosions, again resulting in unfair deaths.
Geometry War 3: Dimensions retains the series' vivid style, having you fly around the levels taking out brightly colored, geometric enemies in showers of neon sparks and explosions. It's a change that alters the game, making feel unfair as death springs, unpredictably from nowhere regularly causing untold frustration. Now, foes can be hidden past the horizon of a shape, ready to collide with your fragile craft. This is because previously you only had to worry about new enemies catching you off guard as they came into existence - other than that they were always in clearly in view. Levels now take the form of 3D shapes dangling in space, allowing you to spin madly around them and creating a nice visual shift from the previously static arenas.įor all of the excitement this adds, it does detract from the purity of the game with an element of luck added to the high-score chasing mix. Outside of your ship abilities the other notable change is the third dimension. This tiny craft buzzes around you, fulfilling a number of different support roles depending on its designation (such as attack or Geom collection). One addition to the combat is an upgradeable drone. The same responsive twin-stick action is still in place, along with the enemy-vaporizing smart bomb. In terms of base gameplay, Geometry Wars 3: Dimensions does little new. This keeps the action fresh and interesting as it tests your skills with its three-star ratings which constantly entice you towards danger to collect Geoms and more rapidly rack up your multiplier. Adventure, on the other hand, forces you through all of the game types. In the Classic setting you can flip between any of these modes at will to chase high-scores however you like. Other modes include (but are not limited to) King, in which you can only shoot from designated areas, and the more traditional Evolved, where the goal is to rack up as many points as possible within three lives. As the screen slowly fills this causes my tension to rise exponentially, until the controller is slick in my sweaty, nervous paws. This mode removes the ability to shoot, completely focusing you on slaloming your way through waves of enemies and check-gates.
There's a good range of game modes in Geometry Wars 3: Dimensions, many of which have been lifted straight from the previous titles. So check your expectations at the door as I try to look at this game in isolation and let the concussive force of its neon explosions wash over me.\n The thing is, while Geometry Wars 3: Dimensions is an exciting shooter, it does not feel like previous games in the franchise. though at points the game did have me muttering to myself in the office. Times that I say that the visual experience is a "sea of off-white phosphorus that sears your eyeballs, making it impossible to keep track of enemies appearing within the explosions", which sits in stark contrast to "the vector-esq electronic lines look incredible, bringing every part of the game to life". Before I start, let me be clear I know that there are multiple points in this review when I sound schizophrenic, where my own opinion conflicts with itself.